I did a 3D max tutorial this morning and within that time I made this:
Thursday, 26 November 2009
Thursday, 12 November 2009
Texture robot
I have had a practice with textures on a robot i had a practice with the basics but then I found that you can use images so I thought why not a ghostbusters robot. For the arms I used the planet texture setting, maybe with a little more time I could have used an appropiate image that I could have used to make it more fun.
Textures
I have been practicing with textures in 3D studio Max, the practice was texturing and also I added lights to make it more 3D in there were many textures to chose from since this is a first attempt I kept to something basic the material I worked with was one box to become wood another object to be smudged and I dont really know what the third one is. I also gave the plane a texture I gave it a texture called planet this perticular one had many colours to chose from. And also I added a tree for natural reasons.
Thursday, 5 November 2009
Robot
Here is my robot which I made in studio max, it's half head half hood. I would have made a body but the camera wasn't so friendly so I was unable to instead I gave it a hood.
The texture has been made metallic and also the original colour was grey it kind of went wrong but with the lighten you can see part of the hood. The camera angle here is partly to the left.
I also like the pointy ears I extruded the edges for that effect, then I extruded the verteces to move the tips of the ears out of proportion and the point out at an angle.
Originally it started out as a box, but to make things easier I deleted one half and I instanced it and made it mirror the original half. So if I made any changes it would affect the mirror half the same way. As you see on the image under the throat I tried to extend them to shoulders but the camera angle wasn;t haing any so that was a dead end.
My weakness of this exercise must be the camera control as it is quite difficult to work with, trying to get the right angle was quite hard as the control was having a schism. A strong point of this exercise was I had the robot have a mohawk under the head. Overall it was a decent attempt if I made a whole model I think the body would look quite a simple body.
On a bad note I was never able to make the whole model quite depressing but I had a go with the head and it worked out well. (Yeah, it has a hood)
The texture has been made metallic and also the original colour was grey it kind of went wrong but with the lighten you can see part of the hood. The camera angle here is partly to the left.
I also like the pointy ears I extruded the edges for that effect, then I extruded the verteces to move the tips of the ears out of proportion and the point out at an angle.
Originally it started out as a box, but to make things easier I deleted one half and I instanced it and made it mirror the original half. So if I made any changes it would affect the mirror half the same way. As you see on the image under the throat I tried to extend them to shoulders but the camera angle wasn;t haing any so that was a dead end.
My weakness of this exercise must be the camera control as it is quite difficult to work with, trying to get the right angle was quite hard as the control was having a schism. A strong point of this exercise was I had the robot have a mohawk under the head. Overall it was a decent attempt if I made a whole model I think the body would look quite a simple body.
On a bad note I was never able to make the whole model quite depressing but I had a go with the head and it worked out well. (Yeah, it has a hood)
Wednesday, 4 November 2009
Unit 63 Moodboard
This is my moodboard I have done for Unit 63.
I had to select a favourite brand so I chose Marvel which is a personal favourite of mine.
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