Thursday, 25 March 2010
Thursday, 18 March 2010
Level of Detail
The level of detail is counted for the amount of polygons in a model increasing the poly count by having the model at a closer distance to the screen compared to the models in the background who will have a lesser polygon count.
The poly count changes to what game is been made as a usual common polycount will be in the tens of thousands. Also with each scenes seen in a game exampel a close up of a character the majority of the screen is comprised of the characters detail so the detail will be at a higher level. Also a strategy game might have a high poly count but the game play will dictate that with the more content on the screen the level of detail will decrease.
The poly count changes to what game is been made as a usual common polycount will be in the tens of thousands. Also with each scenes seen in a game exampel a close up of a character the majority of the screen is comprised of the characters detail so the detail will be at a higher level. Also a strategy game might have a high poly count but the game play will dictate that with the more content on the screen the level of detail will decrease.
Thursday, 4 March 2010
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