Thursday 17 March 2011

Dog Textured + Screenshots







Dog Modeled and Textured

As you can see the first image is of the eye texture which I intended to show how abnormal and supernatural this creature is as it has been experimented on with scientific and supernatural equipment. Created, manipulated and rejected this is the mistake that humans make most.


The images below are wire frames of the dog I would have put up other blog posts which explain the dogs development. You can see some polys which have been removed by accident I assure you they have been recreated and the dog is fully operational.



I encountered a problem while developing the dog as I made the head and body seperate when I bridged them together with the symmetery modifier it tore a hole in the back and the front of the throat of the dog. The back was quite easy to repair as it was just dragging polys close enough and welding the verteces together. For the front I added a cap hole modifier which fills the gap but when seen in a render it doesn't fit in with the model. So to emphasis the demonic apperance I have giving it a dark texture which was mainly a cloud texture (this can be seen on the next blog post)



Monday 14 March 2011

Particle Effect Practice

For my part of my environment I require FIRE.


Monday 7 March 2011

Original Textures and Refrence Images

On this slideshow you will see the pictures I took to use as textures for my main environment. I applied the slideshow through Photobucket and I chose the Spiderman 3 banner.