Thursday, 20 May 2010

Face in the Fire!

Can you see the face in the fire.Used with a mix of glowing lights and pyro particle effects.

Dude looks like a lady!

I have finished my comic for unit 67. The comic is based on Samurai Jack been challenged by an unfaced samurai. The story is cliched Jack wins of course. I developed the comic in photoshop.

Thursday, 13 May 2010

To Inifinity and Beyond!

First up my Animation: My First ship is flying round a planet which has been textured to look like its on fire. Since its my first animation I wanted to go with something basic. The ship is been chased by a spiky sphere. For some particle effects I made it blizzard triangles (the only option it had). Also to add emphasis for the burning planet I have projected some bitmap images using a light feature. For the background of the animation I have placed a haunter with a particle effect in its hand this makes the scene a bit more sinister. Also near the end of the animation the ship is supposed to explode the feature failed but I kept it in to show that I acknowledge particle effects. I can't upload a video as it is been difficult but I can upload some screenshots.

Thursday, 29 April 2010

Animation

I have made an animation it is tolerable for a few seconds the camera was unavoidable at first but I just accepted it as an inevitability. Enjoy.

Thursday, 22 April 2010

Finished

I have finished my first project for unit 64,65. I have animated the ship and worked with the camera, I will publish the video once I have it sorted out.

Thursday, 18 March 2010

Level of Detail

The level of detail is counted for the amount of polygons in a model increasing the poly count by having the model at a closer distance to the screen compared to the models in the background who will have a lesser polygon count.

The poly count changes to what game is been made as a usual common polycount will be in the tens of thousands. Also with each scenes seen in a game exampel a close up of a character the majority of the screen is comprised of the characters detail so the detail will be at a higher level. Also a strategy game might have a high poly count but the game play will dictate that with the more content on the screen the level of detail will decrease.