Wednesday, 9 June 2010

Evaluation for my Game Trailer Story board Part Two

Is the end product suitable for my intended audience?

I think so as my intended audience is young adults and upwards as the storyboard does contain some graphic content which can be inappropiate for a young audience. My storyboard is not meant to divide its audience into groups based on age or race, I would like my storyboard to be enjoyed by people of all ages (just as long they can mind a little blood).

Also I would like my storyboard to be enjoyed by an audience of Samurai Jack fans as he does have a large fanbase.

In my storyboard there is some inappropiate imagery as in one frame a mushroom cloud can be seen this can be reminscent of World War Two and for the atomic bomb. Seems I should have used a different image for that as if the effect of WW2 can be felt today. Swords are inappropiate as Jack uses his to kill his opponent in the second to last frame there is a lot of blood shown and an image of Haunter the Pokemon which I included the reason I applied his image because he adds to the atmosphere of a death, sticking to the theme of death was important as I wanted to pertray this as a moment of clarity.

I based my storyboard on no age as I didn't want any of the audience to feel discriminated as the aim for his comic is to be enjoyed by a large audience of people. I made an effort to stay away from one particular audience though, young children as they are delicate matter when it comes to adult content. Finding ways to go around this was difficult as a course of action was to have material which wasn't revealing but faithful to the source.

Honestly though Samurai Jack was broadcasted on Cartoon Network which is popular with a young audience I was young when I watched Samurai Jack for my storyboard I wanted to show him form a different perspective in his Animation he didn't kill any humans, he killed aliens robots etc. I worked around this and based it on a Samurai theme. Rival clans fighting each other was a common sight when Samurais were a turning point in Japans history.

The other ideas I had for characters which I was going to use for my storyboard was a specific Pokemon in this case if I went with this idea the target audience would have greatly expanded as Pokemon is popular worldwide. Every race, gender and age love this as Pokemon have a large collection of interactive features about it such as games and an anime series.

Evaluation for my Unit 67 Game Trailer Storyboard Part One

This is my finished storyboard for my Unit 67:





















Does the end product match my intentions?

I can answer this without a regret as I made this comic myself I shaped this within my mind and it matches my intentions definitley. At the beginning of this project I was curios as to which charatcer I would choose for further development, I mulled it other with a few choices but in the end I chose Samurai Jack as it is one of my favourite childhood cartoons and also easy to draw.

Afterwards I researched into comic layouts and been a fan of comics and graphic novels myself I bought my own comics from home to research on. To make it more personal I chose my favourite series X-men which is done by Marvel and I rserached into many comics and graphic novels done by Alan Moore most notable Watchmen and V for Vendetta. When Alan worked with Marvel he write Civil war which is my favourite stroyline and also memorable as it led up to Captain Americas assassination.

The comic extract was from the X-men stroyline Second Coming I tried to fit the grim style and deathly atmosphere into my storyboard as someone dies and I dedicated a frame to his death I hope the style is suitable I know the visual quality isn't very good but then it was my first comic that I have done.

Thursday, 27 May 2010


This is my finished animation for my new ship which I have created, in this video you can see the ship been chased by fire.

Wednesday, 26 May 2010

Trip to Huddersfield Uni

On Tues 25th May, We went on a trip to Huddersfield Uni for a Acceptance agreement signing what this basiccaly means is that if we get the correct amount of Ucas Points in this case 280 and we apply for Huddersfield at asuitable date they will revserve us a place and we will be immediatly accepted.

We saw Huddersfield in-house studio Canalside which has done the Xbox Live Arcade game Yo-ho Kablamoo other games we saw were from the Royal Armouries. I played one of the games they had on display it was called Champions it was in the style of Street Fighter but with a suit of armour from the museum itself.

The level of work was pretty advanced as such work we saw was 3D models with very high levels of detail. The students who were working on a new game had multiple 3D programs such as Maya and 3D StudioMax.

The special event they had going on was GameRepublic it was fourth year Uni students from Unis in the surronding area they were showcasing projects which they have done. There were people form the games industry that came in to judge them there were people from Team 17, Rockstar Leeds and Sony.

Huddersfield had special, exclusive equipment given to them by Sony which helped filter 3D shapes and objects so it can be viewed without any medical side effects. Also they had equipment which made a whole room interactive it was called Live Lab. They use motion projecters so a user can interact with many objects.

I would definitley choose Huddersfield as one of my choices as the quality of the course seems really genuine and also it is very accessible form where I live so I don't have to move away from home to go.

Thursday, 20 May 2010

Face in the Fire!

Can you see the face in the fire.Used with a mix of glowing lights and pyro particle effects.

Dude looks like a lady!

I have finished my comic for unit 67. The comic is based on Samurai Jack been challenged by an unfaced samurai. The story is cliched Jack wins of course. I developed the comic in photoshop.

Thursday, 13 May 2010

To Inifinity and Beyond!

First up my Animation: My First ship is flying round a planet which has been textured to look like its on fire. Since its my first animation I wanted to go with something basic. The ship is been chased by a spiky sphere. For some particle effects I made it blizzard triangles (the only option it had). Also to add emphasis for the burning planet I have projected some bitmap images using a light feature. For the background of the animation I have placed a haunter with a particle effect in its hand this makes the scene a bit more sinister. Also near the end of the animation the ship is supposed to explode the feature failed but I kept it in to show that I acknowledge particle effects. I can't upload a video as it is been difficult but I can upload some screenshots.