Thursday, 10 June 2010

Brand New Ship















I grew bored with the last ship I had so I decided to make something new.

This new ship is much better than the old one as I was able to make new textures and some new animations.

Wednesday, 9 June 2010

Evaluation for my Game Trailer Storyboard Part 3 Continued

Discuss the technical aspects of your work and highlight the strengths / areas to develop?

I my previous post I discussed my skecthes for Jack, what I did next was to make a written narrative for the story and to do research on a suitable comic layout I opted for something basic for the layout I decided to use nine frames for the storyboard.

Now my work on Photoshop begins I made a rough example layout (which I saved over), this was the foundation for the storyboard to be worked upon. For each frame I used multiple layers to work with I made a practice frame for which I put my 3D scene into it, if you look at it now the frame is warped that was a bit of practice with a transform tool. For the other frames I duplicated each of them so the height and lentgh of each frame should be the same. For the title layer I added a gradient effect to make it look more appealing than a basic title.

For other features I implemented many images to help make it look real the clouds are noticable in the first few frames.

On more of a technical side I used many tools features in Photoshop most commonly the brush tool to help color many blank spaces in the stroyboard, I also used the ruler tool as this helped me put each frame in a neat order to make everything suitable.

Evaluation for my Unit 67 Game Trailer Stroyboard part 3.

Discuss the technical aspects of your work and highlight the strengths / areas to develop?

For the production of the storyboard I drew some further character development skecthes which helped me get an idea for what Jack could do. In mind this was just a harbinger for me as I went on to develop more skecthes of Jack in different a different appearnce and color scheme. Jack with a red and black robe is evil Jack I got the idea for this as an oppsite of good Jack I gave him a simple color scheme to match his evil intent. For a third edition I gave Jack a futuristic design this gave me the chance to work with options I haven't yet fully explored.

Evaluation for my Game Trailer Story board Part Two

Is the end product suitable for my intended audience?

I think so as my intended audience is young adults and upwards as the storyboard does contain some graphic content which can be inappropiate for a young audience. My storyboard is not meant to divide its audience into groups based on age or race, I would like my storyboard to be enjoyed by people of all ages (just as long they can mind a little blood).

Also I would like my storyboard to be enjoyed by an audience of Samurai Jack fans as he does have a large fanbase.

In my storyboard there is some inappropiate imagery as in one frame a mushroom cloud can be seen this can be reminscent of World War Two and for the atomic bomb. Seems I should have used a different image for that as if the effect of WW2 can be felt today. Swords are inappropiate as Jack uses his to kill his opponent in the second to last frame there is a lot of blood shown and an image of Haunter the Pokemon which I included the reason I applied his image because he adds to the atmosphere of a death, sticking to the theme of death was important as I wanted to pertray this as a moment of clarity.

I based my storyboard on no age as I didn't want any of the audience to feel discriminated as the aim for his comic is to be enjoyed by a large audience of people. I made an effort to stay away from one particular audience though, young children as they are delicate matter when it comes to adult content. Finding ways to go around this was difficult as a course of action was to have material which wasn't revealing but faithful to the source.

Honestly though Samurai Jack was broadcasted on Cartoon Network which is popular with a young audience I was young when I watched Samurai Jack for my storyboard I wanted to show him form a different perspective in his Animation he didn't kill any humans, he killed aliens robots etc. I worked around this and based it on a Samurai theme. Rival clans fighting each other was a common sight when Samurais were a turning point in Japans history.

The other ideas I had for characters which I was going to use for my storyboard was a specific Pokemon in this case if I went with this idea the target audience would have greatly expanded as Pokemon is popular worldwide. Every race, gender and age love this as Pokemon have a large collection of interactive features about it such as games and an anime series.

Evaluation for my Unit 67 Game Trailer Storyboard Part One

This is my finished storyboard for my Unit 67:





















Does the end product match my intentions?

I can answer this without a regret as I made this comic myself I shaped this within my mind and it matches my intentions definitley. At the beginning of this project I was curios as to which charatcer I would choose for further development, I mulled it other with a few choices but in the end I chose Samurai Jack as it is one of my favourite childhood cartoons and also easy to draw.

Afterwards I researched into comic layouts and been a fan of comics and graphic novels myself I bought my own comics from home to research on. To make it more personal I chose my favourite series X-men which is done by Marvel and I rserached into many comics and graphic novels done by Alan Moore most notable Watchmen and V for Vendetta. When Alan worked with Marvel he write Civil war which is my favourite stroyline and also memorable as it led up to Captain Americas assassination.

The comic extract was from the X-men stroyline Second Coming I tried to fit the grim style and deathly atmosphere into my storyboard as someone dies and I dedicated a frame to his death I hope the style is suitable I know the visual quality isn't very good but then it was my first comic that I have done.

Thursday, 27 May 2010


This is my finished animation for my new ship which I have created, in this video you can see the ship been chased by fire.

Wednesday, 26 May 2010

Trip to Huddersfield Uni

On Tues 25th May, We went on a trip to Huddersfield Uni for a Acceptance agreement signing what this basiccaly means is that if we get the correct amount of Ucas Points in this case 280 and we apply for Huddersfield at asuitable date they will revserve us a place and we will be immediatly accepted.

We saw Huddersfield in-house studio Canalside which has done the Xbox Live Arcade game Yo-ho Kablamoo other games we saw were from the Royal Armouries. I played one of the games they had on display it was called Champions it was in the style of Street Fighter but with a suit of armour from the museum itself.

The level of work was pretty advanced as such work we saw was 3D models with very high levels of detail. The students who were working on a new game had multiple 3D programs such as Maya and 3D StudioMax.

The special event they had going on was GameRepublic it was fourth year Uni students from Unis in the surronding area they were showcasing projects which they have done. There were people form the games industry that came in to judge them there were people from Team 17, Rockstar Leeds and Sony.

Huddersfield had special, exclusive equipment given to them by Sony which helped filter 3D shapes and objects so it can be viewed without any medical side effects. Also they had equipment which made a whole room interactive it was called Live Lab. They use motion projecters so a user can interact with many objects.

I would definitley choose Huddersfield as one of my choices as the quality of the course seems really genuine and also it is very accessible form where I live so I don't have to move away from home to go.