Thursday 23 September 2010

Sky Boxes

Today I had a practice at making a suitable sky for our environment, a skybox.

I had a choice a box or a geosphere. I chose geosphere.

I converted it to a editable mesh and scaled it so it engulfed our environment and with the excess faces I deleted them. Since the faces were faced away from the landscape I activated normal which shows the direction of where the faces are facing. I pressed Ctrl + A to earn the option to flip them all, and then I created a texture for the sky box. I wanted to create a cel-shaded sky so I made it look as bright and vivid as possible. The one on the bottom looks like a antartic environment.

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