Today I had a practice at making a suitable sky for our environment, a skybox.
I had a choice a box or a geosphere. I chose geosphere.
I converted it to a editable mesh and scaled it so it engulfed our environment and with the excess faces I deleted them. Since the faces were faced away from the landscape I activated normal which shows the direction of where the faces are facing. I pressed Ctrl + A to earn the option to flip them all, and then I created a texture for the sky box. I wanted to create a cel-shaded sky so I made it look as bright and vivid as possible. The one on the bottom looks like a antartic environment.
Thursday, 23 September 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment