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I am studying Computer Games Design at Huddersfield University Please don't be afraid to comment, I accept criticism well.
I am going to compare how my ship compares to a professional example.
I have chosen the ship
To look at a ship such as the
Just above is the ship that has been created by a team of professionals. The appearance looks realistic the texturing looks perfect as the metal texture looks real. The physical model has indents into the sides of the ship which show the wings joints. Also the scale of the ship is huge it has been crafted with delicate attention and sensitive eyes. It took them about two to three months to get this complete and the end result was worth it. The size of it looks standard and everything looks symmetrical and balanced.
My new ship took about two weeks to make then again this is my first official project so quality is not as good as the
What you enjoyed?
I enjoyed the creative process of this project, I was able to make different designs for a ship as the choice was a ship or a car and thinking about a car it is restricted to one design but a space ship can be different physically. I had hundreds of ideas for a ship such as it s shape its size and features such as weapons and armour. I created a mood board with different influences the general picture was a ship with offensive capabilities. I created my first ship and I realised there were many design flaws so I changed many because I realised that making such features will take up much attention and detail. I made a decision to make a new ship. Since I had such limited duration of time to do so I rushed it a bit and physically the ship was no better than my first one but the main physical flaw was removed my ship didn’t look like a basic box. Another thing I enjoyed doing was making a planet for my ship to orbit around I got a basic primitive sphere and I applied an ash texture to it and with some use of projecting lights I made the planet look like it was on fire. Also I found some pre-set foliage options which I used it made the planet more vibrant than it should be.
In general I enjoyed the whole experience but the thing I would like to most is to work with in depth particle effects and I know there are some as I have explored and used some such as in the new ships video its been chased by fire. I would like to create an explosion or work with the physics to work with planets gravity.
Also exploring further features I was able to learn about basic particle effect such as fire and weather conditions such as hail and rain. I have learnt how to unwrap objects to use as a map for a ships physical appearance. The process known as UVW Unwrapping was difficult at first but listening to the tutor he explained like it’s a giant jigsaw that you have assemble piece by piece. This translated into finding the pieces working with them and then putting it back together. His advice aided greatly as the textures I did were perfect even though the physical quality of my ships aren’t the best. I have learned that to start again is to have a clean page which can be used for new ideas. Know this creating a ship might be difficult but patience can result in detail and progression. If I could start again I would make a ship more bigger rather than a fighter plane I would make a ship identical to ones I see in games such as the
Tools used:
Basic primitives
Lights
Camera
Auto Key
Timeline
UVW Unwrap
Editable Mesh
Material Editor
Photoshop (for the textures)
For my Unit 64, 65 work I had to develop an object I had the decision of a car or a spaceship, I decided to go with a spaceship as with this I am able to explore my imagination for different styles of ships. When I started I created a mood board to help with the design I looked at multiple examples of well known ships in the sci-fi genre and also alien vehicles.
After a bit of research I drew up some designs for my ship originally it was to have a crystal on the back to be its fuel source but I thought about that and it would be hard to model and the texture would be a bit hard to do so I got rid of that the main structure was just a box with wings and the front of the ship was slanted down to make way for a cockpit. I did some concept art at different angles such as top, left and front and side. I looked at the design again and made some more changes such as the appendages I originally designed.
Now I started to work on the 3D model itself it took about three weeks to make but it was similar to the original design. After that I started to work with texturing. I changed the model to an editable mesh and this helped me in the construction stages. I used the UVW Unwrap modifier which helped me make a blue print of the ship. Given that it was simple once explained so I unwrapped it and made a suitable outline for what the ship could look like I placed the blueprint into Photoshop and after some image manipulation I created a metal texture with a hint of beige I think.
Also as part of the texturing I have placed some popular images on my ship on the side I placed the Ghostbusters logo and at the bottom of the ship I placed Han Solo frozen in carbonite. After texturing I managed to create an animation which had the ship following a line that circles around a planet I made. It was basic really.
I grew tired of my old ship so I created a new one. This new ship would be better. Since I started again it took me a week to make it because of this time lapse it is of a really basic design. This was a good thing as I could do new textures for the body I used a recycled crystal texture that I made. Also unwrapping the new ship was easy because I had some experience with texturing I manipulated the new ship and placed some unusual pictures on it. I used a brush on Photoshop in the shape of a symbol and I placed on the front I also found an image of a phoenix which I used.
For the animation of the new shop I practiced using some particle systems such as fire and glowing lights with some practice I managed to make the ship been chased by fire. I would use a camera for the animation but I am not really experienced in that area.