What you enjoyed?
I enjoyed the creative process of this project, I was able to make different designs for a ship as the choice was a ship or a car and thinking about a car it is restricted to one design but a space ship can be different physically. I had hundreds of ideas for a ship such as it s shape its size and features such as weapons and armour. I created a mood board with different influences the general picture was a ship with offensive capabilities. I created my first ship and I realised there were many design flaws so I changed many because I realised that making such features will take up much attention and detail. I made a decision to make a new ship. Since I had such limited duration of time to do so I rushed it a bit and physically the ship was no better than my first one but the main physical flaw was removed my ship didn’t look like a basic box. Another thing I enjoyed doing was making a planet for my ship to orbit around I got a basic primitive sphere and I applied an ash texture to it and with some use of projecting lights I made the planet look like it was on fire. Also I found some pre-set foliage options which I used it made the planet more vibrant than it should be.
In general I enjoyed the whole experience but the thing I would like to most is to work with in depth particle effects and I know there are some as I have explored and used some such as in the new ships video its been chased by fire. I would like to create an explosion or work with the physics to work with planets gravity.
Also exploring further features I was able to learn about basic particle effect such as fire and weather conditions such as hail and rain. I have learnt how to unwrap objects to use as a map for a ships physical appearance. The process known as UVW Unwrapping was difficult at first but listening to the tutor he explained like it’s a giant jigsaw that you have assemble piece by piece. This translated into finding the pieces working with them and then putting it back together. His advice aided greatly as the textures I did were perfect even though the physical quality of my ships aren’t the best. I have learned that to start again is to have a clean page which can be used for new ideas. Know this creating a ship might be difficult but patience can result in detail and progression. If I could start again I would make a ship more bigger rather than a fighter plane I would make a ship identical to ones I see in games such as the
Tools used:
Basic primitives
Lights
Camera
Auto Key
Timeline
UVW Unwrap
Editable Mesh
Material Editor
Photoshop (for the textures)
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